Game Art
A collection of artworks in the scope of game design.
A combination of Unity, Unreal Engine, and Maya were used when creating 3D assets and environments. Adobe Photoshop was mainly used for any digital illustrations or designs.
Specific programs will be listed with each project.
"Juiceless" Game Environment
Created using Unity. 3D "Sculptures" freely outsourced from Sketchfab.
Game demo created for Game Concepts II class taught by Robert Nally.
"Human art thief, Juice, has decided to upgrade their art collection by stealing super sick alien art from you guessed it, outer space. Juice will have to travel throughout the alien art museum to find their favorite piece of art and escape. What Juice doesn't know is that someone or someTHING is waiting for them."
CREDITS
Environment (creation, set dressing, shaders): Julia Vuillermet
Coding: Shakeema Blocker, Sully Lorino
Art Direction: Sully Lorino
Custom 3D Assets: Julia Vuillermet
Concepts: Sully Lorino, Gi DiMatteo, Julia Vuillermet, Kyle Andrade
2D Assets: Gi DiMatteo, Shakeema Blocker
Sound Design: Robyn Kim aka holidaykiss
Details on Itch.io.
"Kaleidoscope" Game Demo
Created using Unity.
Senior thesis game demo. Available for Windows and Mac download.
"Kaleidoscope is a virtual museum that features work created by artists who are a part of the LGBTQ+ community. It is an immersive walk through experience where you can appreciate the artwork up close and personal.
CREDITS
Environment Creation, 3D Modeler, Graphic Design: Julia Vuillermet
Artist/Art Curation: Sully Lorino, Gi DiMatteo
Art Director, Shaders, Textures, External Environment: Sully Lorino
Custom 3D Models: Gi DiMatteo
Concepts: Sully Lorino, Gi DiMatteo, Julia Vuillermet
Featured Artists: Listed on Itch.io page.
Coding: Ra Lalonde
Sound Design: Robyn Kim aka holidaykiss
Details on Itch.io.
"Gatherforge" Game Concept
Created using Adobe Photoshop and Maya.
Concept art and assets created for the game concept "Gatherforge" for Game Concepts I class taught by Robert Nally. This project was worked on within a team and published on Itch.io. I was tasked with creating the logo as well as the concept art for the main forge area of the game, as well as creating a few 3D assets.

Miscellaneous Game Concepts
Created using Adobe Photoshop.
Various game concepts that I have sketched up during my time at UArts. Descriptions are provided for each one for more information on them.


















