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Game Art

A collection of artworks in the scope of game design.

A combination of Unity, Unreal Engine, and Maya were used when creating 3D assets and environments. Adobe Photoshop was mainly used for any digital illustrations or designs.

Specific programs will be listed with each project.

"Juiceless" Game Environment

Created using Unity. 3D "Sculptures" freely outsourced from Sketchfab.

Game demo created for Game Concepts II class taught by Robert Nally.

"Human art thief, Juice, has decided to upgrade their art collection by stealing super sick alien art from you guessed it, outer space. Juice will have to travel throughout the alien art museum to find their favorite piece of art and escape. What Juice doesn't know is that someone or someTHING is waiting for them."

CREDITS

Environment (creation, set dressing, shaders): Julia Vuillermet

Coding: Shakeema Blocker, Sully Lorino

Art Direction: Sully Lorino

Custom 3D Assets: Julia Vuillermet

Concepts: Sully Lorino, Gi DiMatteo, Julia Vuillermet, Kyle Andrade

2D Assets: Gi DiMatteo, Shakeema Blocker

Sound Design: Robyn Kim aka holidaykiss

Details on Itch.io.

"Kaleidoscope" Game Demo 

Created using Unity. 

Senior thesis game demo. Available for Windows and Mac download.

"Kaleidoscope is a virtual museum that features work created by artists who are a part of the LGBTQ+ community. It is an immersive walk through experience where you can appreciate the artwork up close and personal.

CREDITS

Environment Creation, 3D Modeler, Graphic Design: Julia Vuillermet

Artist/Art Curation: Sully Lorino, Gi DiMatteo

Art Director, Shaders, Textures, External Environment: Sully Lorino

Custom 3D Models: Gi DiMatteo

Concepts: Sully Lorino, Gi DiMatteo, Julia Vuillermet

Featured Artists: Listed on Itch.io page.

Coding: Ra Lalonde

Sound Design: Robyn Kim aka holidaykiss

Details on Itch.io.

"Gatherforge" Game Concept

Created using Adobe Photoshop and Maya.

Concept art and assets created for the game concept "Gatherforge" for Game Concepts I class taught by Robert Nally. This project was worked on within a team and published on Itch.io. I was tasked with creating the logo as well as the concept art for the main forge area of the game, as well as creating a few 3D assets.

Miscellaneous Game Concepts

Created using Adobe Photoshop.

Various game concepts that I have sketched up during my time at UArts. Descriptions are provided for each one for more information on them.

Julia Vuillermet © 2023

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